Insights from Human Factors International, Inc. (HFI) Providing consulting and training in software ergonomics. (http://www.humanfactors.com/home/)
Every month HFI reviews the most useful developments in UI research from major conferences and publications.
In this issue:
Dr. Bob Bailey discusses the what we can do to enable older adults to interact with Web sites more effectively.
The Ergonomic Pragmatist, Dr. Eric Schaffer, gives practical advice.
Bob Bailey, Ph.D., Chief Scientist for HFI
Does the research suggest that there are differences in younger and older users? What can we do to enable older adults to interact with our websites at the same level as younger adults?
Introduction
It has been clear for the past 20 years, that the normal effects of aging include a decline in computer-related sensing, cognitive and responding abilities (Welford, 1981; Salthouse, 1991). These declines in the ability to sense, process information and respond can negatively affect older users' ability to perform many tasks.
Sensing Limitations
A good example of aging influences on the senses is with hearing. As people age they require louder sounds to be able to hear adequately. Cohen (1994) had subjects listen to speech sounds and indicate the level they preferred for listening. The hearing comfort level by age was:

Not only do older users need louder sounds, but they also require larger letters. Charness and Dijkstra (1999) reported that older adults were slowed more than younger adults by smaller type fonts when reading prose text. They suggest that the best reading speeds can be attained with: - 14-point type in columns that were 4 inches wide, or - 12-point type in columns that were 3 inches wide.
Ellis and Kurniawan (2000) proposed that the visual sensing limitations of older users could be better addressed if designers: - Used only sans serif fonts (Arial, Helvetica, Verdana), and - Used black type on a white background
Both Ellis and Kurniawan (2000) and Czaja (1997) recommend that designers should create links that: - Are distinct and easy to see, - Are fairly large (at least 180 x 22 pixels for a graphic button), and - Have plenty of open space around them.
Cognitive Processing
As users age, there seems to be a general overall slowing of brain processing speed. The largest impact seems to be with tasks that require the most cognitive processing, such as with working memory, overall attentional capacity, and visual search performance. Age effects are smallest for tasks where knowledge is an important aspect of the task, and largest for tasks where successful performance is primarily dependent on speed (Sharit and Czaja, 1994).
Mead, Spaulding, Sit, Meyer and Walker (1997) had young (ages 19 to 36) and older (64 to 81) adults with little computer experience conduct searches using different websites. The older users had the most problems with tasks that required 3 or more clicks. Older users also searched less efficiently than younger users, requiring them to make 81% more moves. Most of the difficulties encountered by older users seemed to be directly related to memory limitations.
Research Problems
Unfortunately, the participants in the above study had different computer experiences. The younger group used computers about once a week, while the older group used computers only about once a month.
Differences in test participants other than age has been a major problem with much of the early research in this area. One study (Mead and Fisk, 1997) reported that their group of young adults differed substantially from their group of older adults. Their young adults reliably: - used ATMs and computers more often, - read faster, - had greater reading comprehension and working memory capacity, - had faster choice reaction times (there was no difference in simple reaction time), - had higher perceptual speed scores, - were less educated, and - had lower vocabulary scores.
Another major problem is the lack of consistency across studies when defining younger versus older users. For example, Charness and Dijkstra (1999) conducted three different studies where they defined older adults in three different ways (a) those over age 58, (b) those over 40, and (c) those over 50. Also, they reviewed the results of three other studies where older adults were defined as (a) those over 60, (b) those over age 50, and (c) a group "with an average age of 75."
Responding
As users age, their ability to make movements slows, and becomes less reliable. This causes them to type and mouse slower. Kalasky, et.al. (1999) attempted to determine if older users would be better off using highly practiced speaking for input. They and others (Morris and Brown, 1994) found that the time taken to read a text passage into the computer took reliably longer for older users than for younger users. In the study, the older users had an average speaking rate that was about 14% slower than younger users.
Age-Related Interventions
Designers need to find more ways to improve the performance of older adults without hindering the performance of younger adults. An excellent example was proposed by Aileen Worden, Neff Walker, Krishna Bharat and Scott Hudson at the Georgia Institute of Technology in 1997. They found a way to enhance cursor movement for older users (average age of 70.1 years) without degrading the performance of younger users (average age of 23.4).
These researchers created an "area cursor" and "sticky icons." Traditional cursors have a one-pixel "hot spot" which serves as the point of activation, whereas their "area cursor" was a 12x12 pixel square that had 144 hot spots. Their "sticky icons" enabled an automatic 30% reduction of the cursor&Mac226;s gain ratio as the cursor neared a target, and then returned to normal after passing target. The area cursor and sticky icons had no effect on accuracy, but substantially improved the speed of performance over the traditional pointer for both young and old users:

Another interesting intervention was proposed by Intons-Peterson, et.al. (1998). They evaluated the effect of time-of-day preferences on user performance. They found that more younger people preferred the afternoon, and more older people preferred the morning. Using this preference data, they tested participants at optimal and non-optimal times. Both older and younger groups showed improved performance on a memory task when tested at their preferred time of day. Perhaps more importantly, when tested at preferred times, older adults showed memory effects similar to those of younger subjects.
Another intervention may be to train older users in ways that are most beneficial. Wiedenbeck and Zila (1997) evaluated different training methods with younger and older users. Older users benefited most from training that told them exactly how to accomplish an activity on certain tasks, and training that was more conceptual on other tasks. The researchers concluded that matching the training approach to specific tasks could allow older users to perform almost as well as younger users.
For a complete list of references for this newsletter, go to: http://www.humanfactors.com/library/aug01.asp
The Ergonomic Pragmatist Eric Schaffer, Ph.D., CPE, Founder and CEO of HFI
Well at my stage in life I can see these effects pretty clearly. While older users like myself may not be as fast and perceptually keen we compensate. We use prosthetic devices (like glasses). We use experience and strategies that minimize demands. But with that, it is easy to design in a way that really puts us at a disadvantage. I once worked on a brokerage site that had the IRA information in flyspeck font. So if the users were old enough to CARE about retirement, they would be too old to read it. We must always design for our target user population. Bob gives us a good reminder that older users have some statistical and substantial degredation in information processing capability. If they are a target you must design specifically for them. And we oldsters have a lot of experience and money to make us worthwhile users.